3395 skills.
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nexu-io/open-design
Use this plugin when the user wants a "Bold Poster Frame" HyperFrames motion video — A 1970s European editorial poster in motion — a red rule draws across, a giant tilted figure drops in, a three-line headline rises line-by-line, an italic serif standfirst fades.
Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact.
Default reference pipeline for the tune-collab taskKind — pick a direction, patch-edit the existing artifact, critique, hand off.
Package the user's just-finished work as an OpenDesign plugin without asking for fields the project files already answer, then surface the existing Add-to-My-plugins / Open-Design-PR buttons.
Guided scenario for creating an OpenDesign plugin folder that can be installed into My plugins.
Bundled OD Next V2 strategy entrypoint for route-locked planning and Build execution.
Default reference pipeline for the new-generation taskKind — discovery → plan → generate → critique with a critique-theater devloop.
Default reference pipeline for image, video, and audio projects — routes through media-image / media-video / media-audio atoms based on the project kind, wraps the output in a live artifact, and devloops on critique-theater until the score converges.
Default reference pipeline for the figma-migration taskKind — figma-extract → token-map → generate → critique.
Hidden fallback scenario for free-form Home prompts. Infer the task type and ask only when routing is materially ambiguous.
Default reference pipeline for the code-migration taskKind — code-import → design-extract → token-map → rewrite-plan → patch-edit ↔ build-test devloop → diff-review → handoff.
X/Twitter public sentiment research for recent market, company, product, or community discourse. Use when the brief asks what people are saying on X, Twitter sentiment, CT sentiment, public opinion, expert posts, or social reaction around a stock, sector, company, product, or market event.
A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". OpenDesign serves this in powered-preview mode so Workers and SharedArrayBuffer actually work.
A hand-drawn wireframe exploration — graph-paper background, marker / pencil tone, multiple tab labels for variants, sticky-note annotations, scribbled chart placeholders, hatched fills. Reads like a designer's whiteboard before any pixels are committed. Use when the brief asks for "wireframe", "sketch wireframe", "hand-drawn", "lo-fi", "whiteboard", "草稿", or "手绘原型".
A lo-fi multi-screen MOBILE flow wireframe — three or four phone frames laid out in a row on a board, showing a connected user flow (Onboarding → Home feed → Item detail → Confirm). Grey-box content inside each device, dashed connector arrows + numbered step labels between screens, and a couple of annotation callouts. Reads like an app flow pinned to a whiteboard before any pixels are committed. Use when the brief asks for "mobile wireframe", "app flow", "user flow wireframe", "lo-fi mobile", "low fidelity", "线框图", "移动端线框", or "App 流程".
A crisp greybox / blueprint lo-fi wireframe — neutral grey blocks on a pale page, image placeholders drawn as a rectangle with a diagonal X, text shown as solid "lorem bars" of varying widths, sharp 1.5–2px borders, and a single monospace redline accent for annotations. Reads like a structural blueprint before any visual design is applied. Use when the brief asks for "greybox", "blueprint wireframe", "lo-fi dashboard", "low fidelity", "线框图", or "灰盒原型".
An annotated / redline lo-fi wireframe — a desktop landing/marketing page drawn as flat greyboxes inside a browser chrome frame, overlaid with numbered annotation pins (①②③④⑤) in a single accent color, paired with a right-hand SPEC PANEL that lists each numbered pin with a short engineering / UX note. This is the "wireframe + redline spec" style — clean, flat, low-fidelity, NOT hand-drawn. Use when the brief asks for "annotated wireframe", "redline wireframe", "wireframe with spec", "lo-fi landing wireframe", "low fidelity", "线框图", "标注线框", or "redline".
OpenDesign's weekly metrics standup: this week's numbers, the one anomaly, and the single decision it forces. Built as a decision-grade data & finance deck for ops & growth team.
A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from gl_VertexID), so the whole cloud draws in one call. Rendered as a single self-contained `index.html`. Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.