4680 skills.
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nexu-io/open-design
X/Twitter public sentiment research for recent market, company, product, or community discourse. Use when the brief asks what people are saying on X, Twitter sentiment, CT sentiment, public opinion, expert posts, or social reaction around a stock, sector, company, product, or market event.
A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via SharedArrayBuffer, and renders to a canvas at 60fps. Produced as a single self-contained `index.html`. Use when the brief asks for a "web worker", "simulation", "particle system", "physics", "off-main-thread", "fractal", "real-time compute", or "audio/data visualizer". OpenDesign serves this in powered-preview mode so Workers and SharedArrayBuffer actually work.
A hand-drawn wireframe exploration — graph-paper background, marker / pencil tone, multiple tab labels for variants, sticky-note annotations, scribbled chart placeholders, hatched fills. Reads like a designer's whiteboard before any pixels are committed. Use when the brief asks for "wireframe", "sketch wireframe", "hand-drawn", "lo-fi", "whiteboard", "草稿", or "手绘原型".
A lo-fi multi-screen MOBILE flow wireframe — three or four phone frames laid out in a row on a board, showing a connected user flow (Onboarding → Home feed → Item detail → Confirm). Grey-box content inside each device, dashed connector arrows + numbered step labels between screens, and a couple of annotation callouts. Reads like an app flow pinned to a whiteboard before any pixels are committed. Use when the brief asks for "mobile wireframe", "app flow", "user flow wireframe", "lo-fi mobile", "low fidelity", "线框图", "移动端线框", or "App 流程".
A crisp greybox / blueprint lo-fi wireframe — neutral grey blocks on a pale page, image placeholders drawn as a rectangle with a diagonal X, text shown as solid "lorem bars" of varying widths, sharp 1.5–2px borders, and a single monospace redline accent for annotations. Reads like a structural blueprint before any visual design is applied. Use when the brief asks for "greybox", "blueprint wireframe", "lo-fi dashboard", "low fidelity", "线框图", or "灰盒原型".
An annotated / redline lo-fi wireframe — a desktop landing/marketing page drawn as flat greyboxes inside a browser chrome frame, overlaid with numbered annotation pins (①②③④⑤) in a single accent color, paired with a right-hand SPEC PANEL that lists each numbered pin with a short engineering / UX note. This is the "wireframe + redline spec" style — clean, flat, low-fidelity, NOT hand-drawn. Use when the brief asks for "annotated wireframe", "redline wireframe", "wireframe with spec", "lo-fi landing wireframe", "low fidelity", "线框图", "标注线框", or "redline".
OpenDesign's weekly metrics standup: this week's numbers, the one anomaly, and the single decision it forces. Built as a decision-grade data & finance deck for ops & growth team.
A self-contained WebGL2 hero: a living Voronoi network with drifting feature points, palette-keyed cells and glowing boundaries; move the cursor to push the cells.
A real-time raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, sphere-traced per pixel in a fragment shader with a slow camera orbit. No meshes, no textures. Rendered as a single self-contained `index.html`. Use when the brief asks for a "raymarch", "signed distance field", "SDF", "3D hero", "metaballs", "blobs", or a shader-based 3D scene. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A scroll-reactive masonry gallery (Three.js + GSAP) where each image develops from a pixel/grid dissolve on viewport entry, with a split-text heading and click-to-fullscreen Flip.
A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from gl_VertexID), so the whole cloud draws in one call. Rendered as a single self-contained `index.html`. Use when the brief asks for a "particle field", "particle galaxy", "point cloud", "instanced points", "starfield", "GPU particles", or a swirling generative point system. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or a retro-futuristic hero. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A self-contained WebGL2 hero: a living oil-on-water field brightened into iridescent caustic filaments; move the cursor to bend the flow.
A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
A self-contained WebGL2 hero: a flowing field screened through a rotated halftone dot grid into a duotone print aesthetic; move the cursor to bend the drift.
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
A vertical gallery (Three.js) where planes bend with scroll velocity, ripple under the cursor via simplex noise, and carry a film grain.
A scroll-reactive 3D image gallery in Three.js: Z-stacked images crossfade over per-image mood backgrounds with velocity breath, a glowing cursor trail and an editorial CMYK/RGB/HEX/PMS color card.
A self-contained WebGL2 hero: animated water caustics woven from domain-warped ripples; click the water to drop a ripple. No meshes, no textures.
A self-contained WebGL2 hero: layered aurora light curtains warped over a night sky scattered with stars; move the cursor to sway the veil.
General-purpose desktop web prototype. Single self-contained HTML file built by copying the seed `assets/template.html` and pasting section layouts from `references/layouts.md`. Default for any landing / marketing / docs / SaaS page when no more specific skill matches.
Apple-tier soft web prototype. Silver/cream canvas, double-bezel cards, button-in-button CTAs, generous squircle radii, spring motion, ambient mesh. Distilled from Leonxlnx/taste-skill `soft-skill` + sections 4–8 of `taste-skill`.