Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
Master iOS Human Interface Guidelines (HIG) and SwiftUI patterns to build polished, native iOS applications that feel at home on Apple platforms.
Clarity: Content is legible, icons are precise, adornments are subtle Deference: UI helps users understand content without competing with it Depth: Visual layers and motion convey hierarchy and enable navigation
Platform Considerations:
Stack-Based Layouts:
// Vertical stack with alignment
VStack(alignment: .leading, spacing: 12) {
Text("Title")
.font(.headline)
Text("Subtitle")
.font(.subheadline)
.foregroundStyle(.secondary)
}
// Horizontal stack with flexible spacing
HStack {
Image(systemName: "star.fill")
Text("Featured")
Spacer()
Text("View All")
.foregroundStyle(.blue)
}
Grid Layouts:
// Adaptive grid that fills available width
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 200))
], spacing: 16) {
ForEach(items) { item in
ItemCard(item: item)
}
}
// Fixed column grid
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: 12) {
ForEach(items) { item in
ItemThumbnail(item: item)
}
}
NavigationStack (iOS 16+):
struct ContentView: View {
@State private var path = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
List(items) { item in
NavigationLink(value: item) {
ItemRow(item: item)
}
}
.navigationTitle("Items")
.navigationDestination(for: Item.self) { item in
ItemDetailView(item: item)
}
}
}
}
TabView (iOS 18+):
struct MainTabView: View {
@State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Tab("Home", systemImage: "house", value: 0) {
HomeView()
}
Tab("Search", systemImage: "magnifyingglass", value: 1) {
SearchView()
}
Tab("Profile", systemImage: "person", value: 2) {
ProfileView()
}
}
}
}
SF Symbols:
// Basic symbol
Image(systemName: "heart.fill")
.foregroundStyle(.red)
// Symbol with rendering mode
Image(systemName: "cloud.sun.fill")
.symbolRenderingMode(.multicolor)
// Variable symbol (iOS 16+)
Image(systemName: "speaker.wave.3.fill", variableValue: volume)
// Symbol effect (iOS 17+)
Image(systemName: "bell.fill")
.symbolEffect(.bounce, value: notificationCount)
Dynamic Type:
// Use semantic fonts
Text("Headline")
.font(.headline)
Text("Body text that scales with user preferences")
.font(.body)
// Custom font that respects Dynamic Type
Text("Custom")
.font(.custom("Avenir", size: 17, relativeTo: .body))
Colors and Materials:
// Semantic colors that adapt to light/dark mode
Text("Primary")
.foregroundStyle(.primary)
Text("Secondary")
.foregroundStyle(.secondary)
// System materials for blur effects
Rectangle()
.fill(.ultraThinMaterial)
.frame(height: 100)
// Vibrant materials for overlays
Text("Overlay")
.padding()
.background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))
Shadows and Depth:
// Standard card shadow
RoundedRectangle(cornerRadius: 16)
.fill(.background)
.shadow(color: .black.opacity(0.1), radius: 8, y: 4)
// Elevated appearance
.shadow(radius: 2, y: 1)
.shadow(radius: 8, y: 4)
import SwiftUI
struct FeatureCard: View {
let title: String
let description: String
let systemImage: String
var body: some View {
HStack(spacing: 16) {
Image(systemName: systemImage)
.font(.title)
.foregroundStyle(.blue)
.frame(width: 44, height: 44)
.background(.blue.opacity(0.1), in: Circle())
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.headline)
Text(description)
.font(.subheadline)
.foregroundStyle(.secondary)
.lineLimit(2)
}
Spacer()
Image(systemName: "chevron.right")
.foregroundStyle(.tertiary)
}
.padding()
.background(.background, in: RoundedRectangle(cornerRadius: 12))
.shadow(color: .black.opacity(0.05), radius: 4, y: 2)
}
}
.primary, .secondary, .background for automatic light/dark mode support.body, .headline) instead of fixed sizes.accessibilityLabel() and .accessibilityHint() modifierssafeAreaInset and avoid hardcoded padding at screen edges@SceneStorage for preserving user state.fixedSize() sparingly; prefer flexible layoutsLazyVStack/LazyHStack for long scrolling listsNavigationLink values are HashableCopy a source-pinned command for your client. You run it yourself.
Destination: .claude/skills/mobile-ios-design · pinned to the source commit
# Run from your project root
git clone https://github.com/wshobson/agents.git .skillboard-tmp
git -C .skillboard-tmp checkout 38e19c20d2b154510b0e624a2e3e186b19b5c527
mkdir -p ".claude/skills"
cp -r ".skillboard-tmp/plugins/ui-design/skills/mobile-ios-design" ".claude/skills/"
rm -rf .skillboard-tmpReview the source before running. This copies files into your project; it is not a one-click install and does not verify runtime safety.
sudo apt update && sudo apt install -y gitnpm install -g @anthropic-ai/claude-code# Run from your project root
git clone https://github.com/wshobson/agents.git .skillboard-tmp
git -C .skillboard-tmp checkout 38e19c20d2b154510b0e624a2e3e186b19b5c527
mkdir -p ".claude/skills"
cp -r ".skillboard-tmp/plugins/ui-design/skills/mobile-ios-design" ".claude/skills/"
rm -rf .skillboard-tmpDestination: .claude/skills/mobile-ios-design
Scanner static-checks@0.1.0 · commit 38e19c20d2b1. Static checks cannot prove runtime safety – review the source and the exact diff before installing. How checks work.
No static rules matched. This is not a safety guarantee.